![]() BTW user name is KUDUZ if you wanna play with in star citizen.Īlso looking forward for Vulkan Api update for Star Citizen. İ have started Star Citizen installed with LUG installer script (linux user group for star citizen)Īnd it has has very little stutters time to time. It got introduced in mesa 22.3.0 and you have to set RADV_PERFTEST=gpl DXVK_ASYNC still works much better, even though it might corrupt your cache, it's still better than not having one at all.īTW for all who want to check it out. So your games will stutter much more at the beginning because it hast to build all shaders for each session. If you use GPL right now, the shader cache gets disable. And a far cry from the multiple second stalls with plain DXVK. The biggest test for it was Star Citizen, which still has noticeable stutter but more in line with DXVK_ASYNC builds. It doesn't completely eliminate stutter, but it's definitely a big step up. Quoting: lod Quoting: EhvisI've enabled proton experimental for a couple of games and it works nicely. ![]() This and more was covered in my recent video: The work should hopefully come in Mesa 23.1 due later this year where use of the noted Vulkan extension above should hopefully be turned on by default, and then for Steam Deck players specifically hopefully in something like SteamOS 3.5. The Xbox Series S is 4 TFLOPS, the PS5 is 10. Later NVIDIA drivers have it and the improvements there are quite impressive but the current experimental work in the AMD GPU driver needed work.Īs Valve contractor Mike Blumenkrantz blogged about recently going over work they and others have done regarding the VK_EXT_graphics_pipeline_library Vulkan API extension, and the blog post is well worth a read for some background into it but to cut to the chase - the result of the work is a "50,000%" improvement in fast-linking which for gamers should result in a much improved experience for certain games. When we compare them in terms of GPU power, the difference is really stark: Steam Deck comes in at 1.6 TFLOPS. For games not on Steam, it will also be a huge bonus win for performance.ĭXVK 2.0 released back in November 2022 included some major changes to work around it, and work is ongoing in the AMD GPU driver RADV to make use it what's needed. Some games also update a lot and need shader cache updates often, this will again help with those times where it’s not yet available. It's less of a problem in plenty of games if Valve have them ready for download but that's not always possible, and doesn't always solve it. The CPU runs a four-core/eight-thread unit and the GPU runs on eight compute units with a total estimated performance of 1.6 TFLOPS. ![]() One of the biggest problems is shader compile stutter, where you play through a game first-time and see it stuttering about all over the place until the shaders get built. The work to improve gaming performance on Steam Deck and Linux desktops for AMD GPUs is always ongoing, and it seems we're set for another nice improvement to how smooth games are.
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